Digital Platforms, Content, and Liability Regime in Game & E-Sports Law (Türkiye) 1) Why “platform liability” is the core legal risk in gaming & esports Modern games and esports are not just “products”—they are always-on digital platforms: matchmaking, voice/text chat, UGC (user-generated content), mods, community servers, livestreams, clipping, marketplace listings, tournament hubs, and sponsor activations. […]
Video Game Publishing Agreements in Turkey: The Legal Playbook for Studios and Publishers The relationship between a game studio and a publisher is often the most valuable—and the most dangerous—contract in the entire lifecycle of a game. It is valuable because it can unlock funding, marketing, distribution, localization, and platform access. It is dangerous because […]
E-Sports Ecosystem Law in Turkey: Contracts Between Clubs, Players and Tournament Organizers Why the club–player–organizer triangle is the real “legal map” of e-sports E-sports looks digital, fast, and borderless—yet the largest risks are still classic private-law risks: unclear contracts, weak enforcement mechanisms, missing consent/data compliance, and “rulebook disputes” that escalate into reputational crises overnight. In […]